Saturday, 17 October 2015

Year 3: Research report: Space engineers

Space engineers




Space engineers is an early access game released on 23 October 2013. From the space engineers website describes the game as "Space engineers is a sandbox game about engineering, construction and maintenance of space works. Players build spaceships and space stations are various size and utilization (civil and military)" space engineers websites: about (2015). The idea of the game came from Marek Rose who said he was inspired by advanced level Lego box sets quoted from the space engineers websites " this idea was inspired by his childhood days, spent with the popular construction toys Lego and Lego Technic" Space  engineers websites: About (2013).

Two years later after the release of space engineers the total number of units sold is quote "Space Engineers has sold over 1.5 million copies since launch" Space engineers website: About (2013). Not accounting for sales or price changes on the product the default price from the Steam store is "£18.99" Steam Store: Space engineers (2015). Quickly calculate these numbers together comes up with the total figures of sales rounded down to £28 million in sales. although the figures for the size of the development team or cost of production have not been released for this game is seek to assume that the game definitely broke its costs multiple times over and could be deemed  financial success.

Space engineers is based around the idea of creating spaceships from base materials. The game can be played in both single player and multiplayer and can be played in two modes creative or survival. Creative mood alarms players to have unlimited resources and builds structures instantly while survival mode means that the players have to collect resources through mining and construct structures over time. The game supports steam workshop integration which allows players easily to other imports all the players structures or download mods for their game and has a very easy integration system which allows other people to download there is mods automatically when they join your game. Most of these features have been implemented because of the successful feedback the game is received during its early access phase of development which shows when feedback is taking correctly the audience it allows the developers to implement features more successfully and also gives them a list of features which the audience want to see in the game instead of normally they would have to construct the game first and then listen to feedback afterwards. This is another way early access offers  are good concept for developers as it gives them good ideas on what the audience wants to see in the game.

Well dose space engineers maintain a popular reputation among the gaming community to find out I will look at our multitude of reviews about the game and compile them into  a consensus about the game. On the steam store page for space engineers there are "41,000 reviews" Steam Store: Space engineers (2015). 38,000 of these reviews are mostly positive with the other 3000 being negative which equals out to about 7.5% of the audience that review found the game negative while the other 92.5% of the audience found the game enjoyable.

On the popular review site Metacritic space engineers has a review of "8.5" Meritocratic: Space engineers (2013) from the users but doesn't have any official reviews because technically the game is not out of early access and is not a fully released game yet. these have been reviews collected from the two years of the game being in early access and show a more overall look at the reviews of the game throw its two-year early access process.


Good points
Space engineers has many good points under its belt here will be a quick list on some of those points and then start of the bullet points.
. Constance updates
weekly updates for the game that adds features or new contents
. workshop integration
this allows players to mods and implement their mods into the game and also allow the space engineers community to use these months in whatever way they see fit
. active developers to take feedback and implements that into the game
the developers often looked through their forums then take  this feedback and implement them to fix bugs or maybe implement new features that players have been one thing. An example would be many players have wanted planetary areas in the game and this is an update I was coming for the game as the writing of this document.
. going beyond the full game and implementing more updates to this day
currently the game is at 1.1 and still being updated by the developers as though it was an early access new that the game is fully complete but the developers still feel the need to implement more features to  increase the game's play ability even more

Bad points
space engineers doesn't have many bad points to its name as the developers have been very transparent in their goals of the game.  there have been some problems with the game but these are mostly due to its early access nature and most of them have been fixed relatively quickly are the developers. It does appear that we have some updates to the game old saying use cannot be used again which if players have invested a certain amount of time into can infuriate them.

summaries space engineers has received a well reception from games audiences and also made a heavy profits and has an exemplary example of what the early access business model can do for a game. 

Bibliography


.Keen software house (2013) space engineers website: About [ online] available from:
http://www.spaceengineersgame.com/about.html [Accessed 15th of October 2015]

.valve (2015) steam store websites: Space engineers [Online] Available from: http://store.steampowered.com/app/244850/?snr=1_7_15__13 [Accessed from 17th of October 2015]

.Metacritic (2013) Metacritic website: Space engineers [Online] Available from: http://www.metacritic.com/game/pc/space-engineers/user-reviews [Accessed from 17th of October 2015]

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