We began the second part of the day by watching a lecture about a game design and called Brenda Brathwaite. We looked at her take on games and wafts influence her design of the board game she would make. Though she was making board games are not digital games you could tell that the similar design principles were still there. We first lock that’s FS design for a game which was about Ireland and Ireland being invaded she then walked us through the design process that she went through to create the board by herself about how each part of the board meant something to her or a family as she had descended from Ireland. But I feel personally the video really start to pick up when she talked about her most recent game which was called train. The way train was constructed it had three train tracks set along a window with broken glass here is example image.
The
way the game is played is that three players each take a train car and put the
yellow figures inside. They then take turns to pick up cards which may have
certain disasters on them and then at the end of the game they are told the
name of a concentration camp and is at this moment that the fall message of the
game is revealed that is about the Holocaust. I think is a message this game is
absolutely brilliant and has such a strong keep acting message that can vary
from person to person the committee think a lot about the past and about how
you read managed to experience a certain emotion in a certain way.
After
watching the lecture we were asked to come up with a game idea involving a
certain subject matter that was shown up on the board many were deep social
issues and philosophical issues also.
The
issue I started off originally looking at was a religious issue between three
of the main religions Christianity Judaism and Islam. My original game idea was
to have three players each taking on the role of the religion what they have no
idea that they had these rules they were then in some way had to overcome
obstacles together but then near towards the end of the game they would have to
do work individually and try to actively work against their comrade’s.
What
after having a talk of Mike shooter Mark Wickham he advised me on not such a
complex gameplay method is why a lot more into just human behaviour on to make
a game that would allow people to if they wanted to work against their peers
but also depend on them at the same time.
Personal
notes:
Found
this to be probably the most enjoyable part of the day as a really grounded
games and our work in the real world. I also really enjoyed listening to other
people’s ideas and thinking of ways that I could even improve them but also
listen to people’s feedback on my ideas. One concern that I do have about this
is that how this is going to affect my prototype game for the submission of
this unit because I always value gameplay in a game almost as important as the
game’s message
but
when one is compromised in one to suit the other that is when I see flaws
within a game. I’m just worried that this may happen within my game prototype
but hopefully as the point of this unit is to refine an idea this will be eradicated
from the production process as I go forward.
As for Brenda Brathwaite game found this to be an absolutely amazing concept and just at the sheer emotions it can produce within people is a very powerful game and I could even say that most high production of high-quality digital games there are on the market today and I think that’s a real shame that train will only be shown as a board game and the message will be shown to the digital game audience but as Brenda said with an air lecture it would dissolve the message of the game it was to be brought into a digital world and I think I agree with her and I think that train is definitely a milestone within games that should be well considered and studied. I hope that I’ll be able to look at her work again in the future to draw inspiration as I think the messages in her games could be a key to a very interesting storytelling.
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