In this document I'll be looking this project as a whole and evaluating how I performed in each part of the project. As we were asked to create 3-D models in the brush the main challenge I faced was learning the software of the brush. Blood was able to pick this a relatively easily is using packages like Maya gave me a general idea of how to the navigates the software.
With my time management in this project it was a lot better than my previous project as I started construction of the final model well in advance before the deadline. Although the modelling time was managed well the other little pieces of work and also formatting all files did take a lot longer and were left to be done at the last stages of the project. It is clear that for my next project I should set aside a few days to format the files for submission. As well as this I think that I should try to create many different versions of my final piece to then compare the to each other and pick out the best aspects of or of each. Even though I did that to a degree in this project if I would have set out more time I feel I could have improved my model even further
When researching for my project I found this incredibly easy compared to last terms project. As I was able to visualise my character more easily allowing me to go further into depth exploring what my character could look like.
We were asked in the project to produce some conceptual art for my character in the form of silhouettes and value drawings i found this part to be the worst part as I was so keen to model in Zbrush. But I must say that this was my greatest weakness in this project as conceptualising an idea and drawing it is not a good strength I have.
The part of the project by really enjoyed was the modelling side in even though this is my first time creating a character in the Zbrush I picked up most of the interface and tools quickly and this is something I definitely use in the future as this project is mainly more confidence in the Zbrush. When I was working in Zbrush I created different test models for my final model creating different types of armour is as to see what looked better on the actual 3-D sculpture. This led to me throwing out the first idea I had from armour set and going for a different approach to creating his suit. In the future I aim to use the skills I have developed from the Zbrush tabular projects such as Maya focused projects to create high Poly conceptual models and also optimised game ready models
My overall feelings of this project if I enjoyed it very much and would like to do a similar project in the future but I would know to manage my time more precisely as I would have a better idea an understanding on the amount of time needed.
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