Main project Mechanic: AI
The AI is a basic enemy types the threat to the players towers they are simple walking units that go from spawn points to the players towers and take away its health. This is the most basic type of enemy in the game and will be expanded upon in future updates.
Basic AI:
The AI is a simple character model this is use as a placeholder for now and will be replaced by a model of my own creation
Basic AI movement:
The AI muse road basically using already implanted animations it runs across the grounds going back and forth between certain points.
Basic AI damage:
When the AI come close enough to the place towers they begin to take away the health of that tower overtime. later on I plan to implement our set of animations for the character to show that they are doing damage to the tower.
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