Monday, 4 January 2016

Year 3: Main project: Mechanic analysis: Evolution

Main project Mechanic: Evolution

Tower Evolution: 
Tower revolution is one of the key mechanics of the entire game. It is what will set this game apart from other Tower defence games. the way it works is in a 3 x 3 grid of a tower is surrounded by all the towers the tower in the centre has a high chance of mutate it will take attributes from the eight of the towers surrounding it and I will randomly generate of upgrades to itself.  The tower will then change its physical form and become completely unique to any of the tower on the map this could have cross breed of  resource gathering towers being able to develop the ability to shoot or have increased health like the tree towers. Once these towers have mutated the player then has the option to store this in the tower library system once installed it can be constructed like any ordinary tower. Once in the colour library is then account bound for that player and they can restart the game and use that tower whenever they want. This creates a player profile of different towers that they collect throughout their different play sessions creating an impressive arsenal players allowing them to make aggression in the game and reach higher rounds.

View upgrades:
In the tower description the players can use the mutation tab this will list all the mutations that tower house and what their effects on the tower are such as physical changes and statistical changes.


Tier number:
The clear number represents how many times the tower houses mutated for example if a tower as mutated once it would then be considered Tier 2  if the tower has mutated twice it would then be considered tier 3 and so on.


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