Wednesday, 18 February 2015

BA5: Contextual studies research VR applications

VR applications
In this document I will look into the potential applications that VR headsets offer to not only the gaming industry but also technology industry in general. Will be going over what VR help sets can help people achieve and also what it can help them experience.

Helping disabled people:
VR headsets are not just for gaming they can offer a wide variety of uses to even the disabled. Allowing people with disabilities or maybe even amputated limbs they may not be able to leave their house these headsets may allow them to experience the outside world giving them an opportunity that they would otherwise not be able to have.

   Experiencing environments or scenarios:
with the  VR headsets they offer the opportunity for all to experience new scenarios that were impossible with conventional monitors.

Simulated world: this will allow users of the VR headsets to explore a fantasy world in a first person and myths of fashion that has never really been done before allowing the players to explore every knock and cranny  of this world and become fully a minister and experience what has to offer.

Historical visits: This will allow use of the VR headsets to experience past events of great significance in a similar first person perspective allowing them to Leon and also experience what it was like to be in that past scenario.

Environmental discovery: this would allow users to maybe explore part of the world that they have not been to or maybe cannot get too yet allowing people to see somewhere that they may want to go and visit while giving them a taste of what the place may actually be like which would be impossible to do without a VR headsets.

Better immersion within games:
VR headsets could offer new situations within games that could improve storytelling  for example if the story was told in first person where characters within the game would interact with your character that face-to-face this would offer an almost personal conversation with the character  allowing for more meaningful conversations within the game even further

New game features:
the new game features that could be added to future games that are integrated with VR headsets is almost an endless possibility of features. new features could be things like in-depth discovery of an environment this would mean that players would have to scour and environments for example a room for clues of information about a certain person  almost like a detective game or a feature like face-to-face conversations with other characters the list of possible game features could go on for a long time but it would appear that we will have to wait until game companies get their hands into VR game features

 Educational features:
educational features of VR headsets is similar to the other features that are discussed within this document such as scenario or historical tours into different part of history for example experiencing things like the signing of the declaration of Independence in almost a first person view allowing students to almost experience the events  giving them a more hands-on approach to learning may also involve studying different architectures from different countries without even visiting the maybe leaving planning the structure of buildings through a 3-D viewer. it seems that the educational possibilities the VR headsets are as vivid as the imagination 


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