Wednesday, 18 February 2015

BA5: Contextual studies research

VR (Virtual reality)

For architectural studies project we have been asked to choose from multiple subjects about upcoming trends within the games industry and how the industry is dynamically changing the different events. the subject that I chose to look is a virtual reality and VR headsets effect on the games industry within the next few years and also the future. 

In the last few years virtual reality headsets mostly Oculus Rift have come onto the game industry seen in a big way with prototypes being demonstrated our expos such as E3 2014 and CES 2015 (consumer Electronics show) and also in previous years.  these demonstrations are often used to promote new features that are coming to the headset such as the release of development kits number two and also sneak peeks into the consumer greed products and what it will contain.

CES (consumer Electronics show) 2015 from a video by Linus Tech tips



LINK: https://www.youtube.com/watch?v=d0bVakyvZB8



 E3 2014 from a video by Tested 



LINK: https://www.youtube.com/watch?v=bcFQ5sQIwRs










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