before this project I had very little knowledge on what normal maps where and how they affected the look of a model. I'd use them prior in other projects but not in a significant way. When we introduced to the concept of using normal maps to create extra detail using models I had to start from scratch and win the basics of what normal is where.
In one of our lessons we were introduced to the software X normal is this is a software package that allows the user to export to models one hi Polly and the other low poly and allows you all the detail to be transferred from the high poly model onto the low poly model using the method of making the normal is as in essence it would simply take all the detail from the high polygon model layer onto an image and then allow that to be placed onto the low polygon model giving the illusion that it had more detail than actually did.
I have never use this software package before in my life and had no knowledge on how it functions. so to learn how this software where I looked for tutorials on YouTube on how to use this piece of software.one of the first videos I came across was a simple tutorial on how to export the models and in what way they should be exported into the ex-normal software.
LINK: https://www.youtube.com/watch?v=jq_3URQjYxs
so after watching some tutorial videos I went straight into my to create some high polygon structures and then put them through the process of acts normal. I mostly did this my second project as a way to bring out more detail within a limited polygon structure. Here are some images of the high polygon assets than conveyed through acts normal is into plain 2-D images and then placed upon the model.
so after watching some tutorial videos I went straight into my to create some high polygon structures and then put them through the process of acts normal. I mostly did this my second project as a way to bring out more detail within a limited polygon structure. Here are some images of the high polygon assets than conveyed through acts normal is into plain 2-D images and then placed upon the model.
Bar
Normal on model
High polygon model
Buttons
Normal on model
High polygon model
Wires
Normal on model
High polygon model
Pipes
Normal on model
High polygon model
Cover
Normal on model
High polygon model
Light
Normal on model
High polygon model
Control button
Normal on model
High polygon model
Cover door
Normal on model
High polygon model
Battery
Normal on model
High polygon model
Switches
Normal on model
High polygon model
Connecting pipes
Normal on model
High polygon model
Holding door
Normal on model
High polygon model
Here is the entire model with all the normal maps placed upon it
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