First off for my research I decided to create my maps on the whole idea
of a game idea. The first my mobile creative is a general mind map including
all aspects of a game idea such as environments, purpose, story and even
looking into trends at the moment in the industry. I will then make separate
mood board's each one of these bullet points in which I will delve more in
depth into the ideas involved with them. I will then take all these my maps
into consideration and create my game idea in mind map form. From here I will
create a various different concepts to hopefully vision my game.
Here in the first my map it covers five points about a game idea:
research, purpose/meaning, story, environment, and genres. Each going into
detail about different aspects that can affect the games idea.
Purpose/meaning
Spending time
.Been given an objective with little context.
.No story involvement whatsoever.
Learning
and understanding
.Educational games.
.Brain training games.
Convey a
deeper meaning through storytelling
.Representing two regional parties as imaginary and showing floors and
decisions made by both.
.Getting the playa to think in a different manner.
Just for fun
.Mobile puzzle games.
.Games offer no substantial meaning or story.
Story
Love
story
.Two persons tying to find each other over a great distance.
.Two persons in love thou it is against their culture or family.
Action
.Story involving conflict.
.Total war.
.Faction disputes.
Revenge
.Avenging a lost friend or family.
.Avenging a species.
War
.Personal relationships in war.
.National thinking in war.
.The conflict of both sides fighting.
Genres
First
person shooter
.War simulator.
.Exploration through POV.
Role-playing
..Taking a more life of a new character/race.
.Allowing the player to be someone else in a different time/environment.
Text
adventure
.Traversing traps and puzzles to reach an objective.
Real-time
strategy
.Controlling an army to defeat another.
.Guiding units through a hazardous environment.
Mobile
puzzle and arcade games
.Finishing a puzzle to advance to a new level.
.Trying to fend off before time or life runs out.
Environment/time
Space
.Low gravity.
.Physics-based puzzles.
.Different place styles for movement.
.Different creatures/races.
.Friend or foe.
.Wildlife.
.More advanced alien civilizations.
.Trading.
.Different natural disasters.
.Cosmic winds.
.Meteorites.
.Tidal heating.
.Wildly varying environments.
.Volcanic.
.Ice environments.
.Plate tectonic movements.
.Spaceships.
.System of transportation.
.HUB for the player.
.Driver drivable vehicle.
.Space stations.
.Exploration area.
.Key area to control.
Modern
.War zones.
.Iraq.
.Somalia.
.Urban landscape.
.Inner cities.
.Industrial areas.
.Slums/poor areas.
.Favelas.
.Council estates.
Past
.Eastern culture.
.Japan.
.Russia.
.Western culture.
.England.
.France.
.America.
.Conflicts of superpowers.
.Cold War.
.Exploration of the world.
.Discovering
America.
.Mapping the north
and South Pole.
Research
Trends
.Multiplayer online battle arena.
.Horror.
Popular
genres
.FPS (first person shooter).
.MOBA (multiplayer online battle arena).
.Puzzle/arcade games.
Past trends
.RTS (real-time strategy).
.Text
adventures.
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