Temple
there are some more of my screenshots of my second map design called Temple. Temple is designed to be a complete symmetrical map with equal obstacles for both teams players will spawn in and around of the main temple area. The structure and the center will act as a shield for each team to stop players were running straight towards that all the players and will also act as stepping stones allowing players to jump on top of these two then jump on top of either one of the temple structures. To the left of each temple structure is a series of blocks is designed to let players engage in a close distance to one another.
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