Plot:
Payday two is a game in which the player or a group of up to four players try to complete heists in order to gain as much money and experience as possible. The heists vary from robbing small convenience stores to fall banks with vaults full of gold. the matchmaking starts off with the host of the lobby selecting a heist then choosing a difficulty for that heist there are five difficulties to choose from normal, hard, very hard, overkill and death wish. The way the difficulties work is that the original money you would get from complete the heist on normal's times by the amount of difficulties you have for example if you are doing a heist we'll receive $100,000 and have the difficulty on very hard it will be the equivalent of times three so you will earn 300,000
when players are not on heists they are allowed to customize their profile as much as they want choosing from a selection of weapons on this and masks that they use within heists. Weapons can be upgraded with modifications these can be a static and mechanically changing for example they may increase damage or accuracy.
The players can also choose from a variety of armors the more protection and Armour gives to the player at the heavier it will be there for the slower the player will move.
As well the player can customize the mask that they are using within the heist this is purely cosmetic and offers no in game bonuses. as there are a multitude of masks to choose from a long trip different patterns and colour systems this means that virtually unlimited customization to the players mask.
As well as customizing weapons and armor at the players will have skill trees that they can invest in these are divided up into five main skill trees for example the first skill tree mastermind focuses on abilities that will affect the whole team such as increased health increased concealment health kits for the rest of the team and also purchasable bonuses that will help out the team during a heist.
Genre:
Payday 2 is a co-operative first person shooter set around team objective-based missions. Payday to does not have a player versus player mood it only consists of player versus NPC's.
Mechanics:
difficulty: the difficulty mechanic in payday two was put in place so that players could advance up through the difficulty levels to the top difficulty level which offers the most cash and XP for players compared to any of the difficulty. The way the difficulties cell is for new players to play the normal difficulties and then as they play more heists and obtain better weapons and that a gear they can progress through the difficulties and start in money and experience faster. this type of progression is a good way to keep players engage as it means that players can play them the same heist again on a different difficulty and get an new experience compared to the last time they played allowing players to have a longer and more enjoyable game experience when playing the game
progressively through the difficulties the NPC is the player must face become more challenging having more health and doing more damage to players as well enemies will spawn in greater numbers and will persist for a greater period of time to harass the player. As well as normal NPCs there are special and PCs these are divided up into teasers which are police officers carrying Taser guns which cam stun a players for a long period of time clunkers which are swot type NPCsthat can instantly down a player if they make contact with them. this shield NPC is a normal styled MPC that carries a shield that cannot be shot through by enemy players allowing the police to push up through players defensive areas and the final NPC is the bulldozer this is a law enforcement officer dressed in heavy on that can take most of the players damage pretty easily and can down players within seconds when difficulties two heists are increased the spawn rates of these NPC is will be significantly increased allowing for more challenge to the players. here are images of the following NPCs is:
Cloaker:
Shield:
Taser:
Bulldozer:
skills: The skilled mechanics is where players will make the most progression to their character within payday two. First off the players will start at level 0 and can advance all the way to level 100 each time the player ranks up that they receive one skill points which they can spend within any skill tree of their choice. There are five skill trees were players to choose from each with varying different play styles and different perks and buffs. The way the skill tree works is that each tier requires a certain amount of skill points to be placed in it too therefore a advance to the next tier there are five tears to each skill tree the fervour of a player goes the script into the skill tree the more effective the pair could become with some buffs and the first tier being five or 10% while the buffs on the top of the skill tree are about 60 to 70% this really allows players to advance through difficulties as they are now equipped with better skills to deal with the increasing number of enemies.
weapon customization: The weapon customization feature within payday is mostly about making the weapons more effective on the heists as many of the damage upgrade will increase the ammo capacity or the damage or even the fire rate this is just another way that the character can customize their own personal account building their own arsenal of weapons that they can select and change out the different heists this gives the player more more choice in the way they indeed a heist as they may want to choose sniper rifles or shotguns is entirely up to them and this gives them the freedom to go whichever way they want most guns consist of five or six potential upgrade slots which have things like's visible sites, stocks, longer barrels and more clip capacity.
Strong points:
customization: the customization and paid too I think is a fantastic strong point for the game as it really allows players to get involved with their in game characters and to also let them see the progression from beginning to where they are now allowing players to build up an arsenal of weapons and masks that they can tweak and change their heart's content fitness is really good at keeping the player involved and constantly searching for better upgrades for their arsenal.
leveling up: The levelling up system in payday is another way of expanding the players involvement within their characters as apart from customizing themselves they can see their characters grow in ability is and in their contributes to the heists plus the amount of perks and skills that can be obtained through the system really makes some good combinations that can be used with a team member allowing players to be very tactical in their approach when tackling a heist and a thing as well this adds to the player experience as they may want to go through multiple times and check out different tactics with friends.
difficulties: though the difficulty doesn't seem to be such a big part of the game it really offers players something to aim for as they go through the game as they know that going up free difficulties will yield more rewards for them and also I think these difficulties give the game a much longer shelf life with players as they offer almost the same heist but in almost completely different scenario.
Weak points:
overused heists: I would say one of the weakest point is that payday has is the amount of heists that are situated within the game even though there are over 20 heists in the game they become very repetitive over a certain amount of time as often you do have to repeat playing heists many times in order to rankle characters and achieve new items after a certain amount of time replaying these heists it can really become tiresome and almost poor off the player from continuing playing again.
unbalanced money distribution: another issue that I noticed with a payday was when players become higher levels they only seem to gravitate towards the high paying jobs and do not go anywhere near low-paying heists this means that for high-level players there is only three or four heist that they can do which are worth their time. with the heists that are the longest they give that the biggest payouts while sure heist only give a small amount of pale but they are vastly different from another which makes high-level players not even bother with low paid jobs as it does not give them enough of a reward for the risk.
Synopsis:
I think overall payday to is a strong game in terms of its customisation and its player interaction with the character allowing them to advance them far beyond the original states and allowing them to see this progression I think this is a great example of a game doing customisation. Where I think this game really does go wrong is the balance issues and overall constant replaying of the same missions which can become very tedious and almost poor off players from continuing play at all. I think for my game I may look into the customisation aspect and try to implement this into my game but also learn from the lesson of this game by trying not to pour in repetitive content of the players.
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