Evolution prototype V.0.8 Physical changes to towers
the physical change system was something I wanted to implement to highlight some of the basic mechanics of the game. The physical changing mechanic works off a different script called the upgrades what this does is it takes the current variable of the tower which is the current tear that time and once this tier reaches a certain point it then physically changes the tower. For example when the tear of the Tower Bridge's five the tower has a new physical change making it look different from other towers.
the way this works is that the tier change 5 is a game object and once the tear of the tower is equal to 5 this game object will become active and visible this is shown in the images below.
this system is meant to be a precursor to the full random upgrades of the towers that is meant to be implemented in the full game this is a demonstration very mechanic image or show the players how towers will upgrade.
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