Plants Vs Zombies
Plants versus zombies is a 2-D tower defence game which has a difference by style compared to most common tower defence game's.the layout of plants versus zombies is set out in five alleyways in which zombies will come through these five alleys and is up to the player to place towers on each of the to defend the main house from attack. the game consists of is very different tower styles each being different from the last and also having multiple different effects which are different from one another. difference than any of the other tower defence game is open researching this game does not contain a grid system of any sort but it's still meeting the phone atmosphere the cute pleasantry I think this is because of the constant changing of levels and new introduction of enemies which are exciting and fun to learn how to challenge them. Similar to sanctum TD this game has a selection system in which the player can select a set number of towers to take into the level with them each giving different effects and some being essential in order to pass a level.
lanes
the way the lane mechanical births even plants versus zombies. Is that the player can build towers on this Lane and they have to stop the zombies from reaching the end. this offers an interesting new feature which is different from some of the other tower defence game that look that in a sense that the players towers can be destroyed by the enemy if the lanes aren't defended well and not been in that as well as defending their-based players have to defend their towers so to lock their money that they pay is their towers was not wasted. As well this offers a few more interesting gameplay mechanics in a way that players can tactically plan which supports towers on the lean for example the players might you keep the resource towers that they used to gain resources to build more towers at the back and portage stronger towers in front of them to defend them from attack. it definitely gives the game a more tactical feel and also more fresh air to the player as when zombie start to advance close to the towers and start to destroy them it means they have to do act quickly in order to save as much as they can.
Resource Towers
she is a source tower is another interest the mechanic that this game introduces the players. What makes it so interesting is that players have to construct this plant in order to gain more resources to construct more plants to defend their base with with. this gives players a well something they need to defend in order to carry on with the game as if the players lose the resource towers they lose their ability to construct more towers to defend their base. It also has a way of keeping players more engaged with the game as the source towers spawn resources the player has to click on them in order to collect them this in turn keeps the player concentrated on those towers as well as the income is tax giving them more engagement with the game compared to all the tower defences which just that the player sit and watch as towers automatically attack with no player imports.
Tower selection
the Tower selector in this game is more of a hybrid between the Tower defence games are played in the past. As this game lets players bring six towers into the level with the player this is from a selection of towers that they have accumulated through levels. at first I thought this would be a hindrance to the game's performance but it actually turned out to be a very strong gameplay feature of the game meaning that players have to be tactical in their choice of what I was to bring with them or even their favourite ones and that if the players chose the wrong set of towers for a mission they would have no chance to completely giving players a sense of strategy a tactical play when they bring in the right towers for the right job. This also meant that players could play for emissions and if they fail could then changed their tower selection to fit with the mission they were going up against to give them a more beneficial outcome this sort of infantry feature in which players could choose from a selection of towers gave a lot of variety a and also sense of accomplishment as players collected more towers to use in game.
Per level tower selection
the Tower selection menu that comes before the level begins allows the players to select towers to use in a load out in the level. The player can choose from a multitude of towers they have collected through the levels these could be their versions of different towers that may cost more for a more efficient or it could be certain towers that are effective against certain enemies. This infantry system allows the players to look over towers that they have collected and reason whether it be worth bringing these along or leaving them in the victory for that level as well this means that players can choose what placed out they Wanna go for in maybe players might have a defensive line of towers or players might choose to have special ability towers which do all the work for them. This system strike me as one of the most impressive part of the game as it gave good tactical in-depth feel for the game giving players more control over the outcome of the games and I felt this was really impressive and well done.
Mine games
as well as having a main tower defence game plants versus zombies offers some mini games in between same levels the images above show a mini game similar to bowling in which the players used circle shaped warlocks almost like bowling balls to knock over zombies. This mini games often fallen and a good way of breaking up the monotonous levels which some people can find repetitive. As these mini games are done so well that did not feel old feature a tower defence game and actually were pretty enjoyable and offered a new look into how the game can work this is well Me very intrigued in the game as playing these new mini games are found to be quite enjoyable as you learn new things and don't have to constantly play a tower defence game this game offers you more than that with its mini games.
Good point about the game
personally I thought this was one of the best tower defence game is over search so far with many of the design features improving the gameplay and make it more immersive as well as mini games offering players a different way to play the game and also a way to get away from traditional tower defence field. Two of the points that I found to be the most oppressive where the tower infantry system and also the leaning system.
First for the learning system was very impressive because of the added technical thinking that the player has to use to navigate the level with the player having to place their mean damage towers in front of the resource towers to protect them instead of a traditional tower defence game where towers will just sit on the Lane shooting at targets and not being in real danger this game offers more in that way of giving the player scent of danger when the zombies are getting close to the towers as they will lose the tower and the resources they used to build that hour and if not careful the players could you lose the resource towers that they use to create their plants denting their chances of completing the level.
the second system the infantry system I thought was a great way of giving players progression in the game as the players would see this arsenal of towers that they have collected to admissions and be able to select which ones they think are the best suited for that mission giving the player at this in-depth control onto how the exhibition is going to go. I thought this was a great system that offered players more tactical choice animation.
In summary the good points available this scheme where.
. Tower infantry system (allowing players to store towers they've collected through levels)
. leaning mechanic/towers can be destroyed
Bad point about the
personally I thought that wasn't very much with the game that I could criticise as I found myself enjoying very much the overall aesthetic and games design that was put into this game. The features that I would say could feel a little bad to me was sometimes the mini game feature even know well fermented could feel out of place but often could not answer someone like me who enjoyed the tower defence aspect I felt just distracted from the main tower defence feel of the game bought I think it has a good implementation in the way that it breaks up the board's that sometimes comes with playing tower from two.
Another feature that I took more than disliking to was the limited tower feature that the players could only bring in a limited number of towers to the game as I felt similar to sanctum TD that this detracted from the gameplay as players were limited to a set number of towers permission but I felt the plants versus zombies pulled this off more effectively as sometimes missions where required for the players to have a limited choice in order to be challenging at this game pulled off a lot better then sacked and it. And one of the smallest complaints I could have bought this game was that it would featured no upgrade system to the towers and no way of improving the towers which I felt could have been the next step in play progression to the game as players could have had a chance to upgrade their towers with another resource when they were in the Tower selection menu make no more effective and allow players to be even more personalised their arsenal to their own desire And I think this might have been a wasted opportunity to the game developers bought did not hinder the game in much as I barely noticed that there was no upgrading system at all.
In summary the bad points that thing about this game were
. limited towers that could be brought into the levels
. no upgrading system
. mini games sometimes detracting from gameplay experience
How this game can help influence mine
after playing this game for a long timeI found a lot of information that I'm going to include the micro tape definitely the Tower infantry system and also the sense of danger for the players towers as I felt this Players interested this combined with a tie will be so system in which the players asked to actively engage with this tower to collect the resources as well keep players interesting and a layer to what's going on the game is that of allowing them to sit back and just watch as the game unfolds.
As well as some of these points definitely an upgrade and system this up and I'm going to include of my game and I'm definitely going to keep the game focused on the core gameplay of months of the tower defence game as well as trying to limit the player into what towers they can bring into the level allowing players to customise and do whatever they want with their towers.
In summary I think the point land and take away from this game and use in my prototype of.
. a tower infantry system
. danger for players towers/structures
. do not limit the players tower troops
. include an upgrading system
. focus on Tower defence mechanics
As well as some of these points definitely an upgrade and system this up and I'm going to include of my game and I'm definitely going to keep the game focused on the core gameplay of months of the tower defence game as well as trying to limit the player into what towers they can bring into the level allowing players to customise and do whatever they want with their towers.
In summary I think the point land and take away from this game and use in my prototype of.
. a tower infantry system
. danger for players towers/structures
. do not limit the players tower troops
. include an upgrading system
. focus on Tower defence mechanics
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