Ant Buster
The game
Ant Buster is a Flash-based tower defence game played through a browser. The main goal of Ant buster is to place down towers in order to defend your cake from the ants and stop them from carrying of pieces into the cake if you run out of cake slices the game will be over. The main way to track your progress is to see how many levels you get through showing at the bottom right of the screen the levels will go on indefinitely until the player cannot defend any longer. Ant Buster offers various amounts of upgrades vervain off in many different upgrading trees this is the main feature of the game.
Upgrades
upgrades in the game of varied in how they work the first level of its offer three basic upgrades the player can only choose one of these upgrades and the rest of the next two groups. The three groups the staff with our heavy attack fast firing attack or double attacks when upgraded it will open another upgrade three which can be heavily specialised into leading to unique and various different firing methods such as rocket lasers or even sniping towers.
upgrades effects
Similar to other tower defence game's Ant Buster contains a mechanic in were towers that are upgraded will receive physical changes on the map. these can wildly varying from laser-based towers to gas space towers and often the more expensive the upgrade of the more elaborate the physical changes on the tower this allows players to instantly recognise which towers have been upgraded and also what backed tower will do.
UI(user interface)
the user interface of this game is one of the most basic use of the interfaces I've seen in any of the tower defence game is that I played. It only shows the points money and levels the current player is on the money is obviously what the play were used to construct towers and the points and levels are there only to show players progress and compare them with others nothing more they offer no significant in game effect.
Targeting
one of the more interesting mechanics this game is targeting mechanic in which the player can click on any of the enemies and all towers in range will attack about one and that enemy only this allows players to prioritise different enemies for example ones with higher health of those ones of lower health. This is a rather interesting mechanic and allows players to have a lot more control over the towers compared to some of the tower defence games are reviewed so far.
Synopsis of the game
personally I think this game is okay as a tower defence game it is not very long and can really only offer half an hour to an hour of gameplay before becoming bored but I for a displayed some interesting mechanics of the varying upgrade and trade which was a lot different from any other tower defence game I've seen so far and also the aiming system I thought was a very good mechanic and could be suffered greatly value as a allows players to have more control over their towers keeping them focused.
Good point about the game
the good point think about the game are definitely the varying of great country which offers a substantial amount of different upgrades and endgame towers were players to utilise film company in various different upgrades to form these and is a lot more elaborate than any other game I played so far another points that I found to be very good about this game is the target system as it allows players to have more in-depth control over their towers so in summary I think the point of this game are.
. many varying upgrades
. targeting system
Bad point about the
the bad point of one of the scheme are that it feels once the player has created a few towers that the game becomes boring and becomes reasonably hard pretty quickly. I feel that even with the mass amounts of upgrades the game becomes very repetitive very quickly with all waves being the same constantly increasing in difficulty and even if the player's restarts the waves are exactly the same and also feels like there is no progression as well which I think is a essential part of tower defence game. in summary I think about point this game are.
. linear levels do not change
. no progression for players
How this game can help influence mine
after playing through this game a few times and reviewing this game I've come to the conclusion that the upgrading system in this game is a very strong point to this game and is what makes it quite interesting as well as top system but I feel that with a bit more developments in progressing players and giving them a sense of progression this game could be a lot better and the points I'm going to take away from this game is to use many varying different upgrades and a type system of some sort bought off the player progression to light does not run into a similar problem like this game as where it does not feel like the game changes or there is any progression.in summary the points but I'm going to be taken away from this game and to input into my game are.
. Includes many varying different upgrades
. implemented targeting system
. try to avoid linear levels to give players more replayability
. try to include aggression through give players a feeling of accomplishment
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