Balloons tower defense is a single player tower defense game. Balloons Tower defence started as a free web game that was very simple in its first instalment. Over time the game developed and became more complex as a result. with the game has reached the fifth instalment they had four more towers than it had in any of its instalments and also had micro-transactions on the three web version. These micro-transactions will allow players to unlock various towers and various different items. Afterwards the creators decided to release a full game variation on steam for digital download. This full version came with all the complete towers and special upgrades that the micro-transaction websites have.
Story
The game has very little story and more or less just allows players to decide on what that is. The only real promise of the game is that you're on the monkeys to you and your chance to stop balloons and that's pretty much it. the levels are set up as a path for the enemies to go upon to reach the young and upon reaching the end will subtract life away from the player. And it's your job to stop the balloons from reaching the end. This can be dawn with multiple types of tower all doing various different to the fax to the enemies.
Enemies
the enemies in the game very some difficulty with the beginning enemies being popped the single hit from any of the towers. Scaling up to the massive enemies that take hundreds if not thousands of hits to destroy as many variation between from balloons that will regenerate over time if they are not part and also balloons can only be popped by certain towers and other balloons that can slip under the radar of your towers unless you have a upgrade on the radar tower to help your book towers see them all of this combined three enjoyable ground-based game having multiple difficulties for different players and allow closed-end mountains and high schools on various different levels.
Environment building
The game also as well features two different types of terrain in which to build units on for example on grounds of players can instruct most types of Towers books on readers or oceans the players can only construct seaworthy towers such as boats and submarines both of these towers are considered to be highly valued as they offer their high damage for a low-cost books they can are only be ports often in certain places on the map.
I'll be running through the different power place in the game and given a little description on how they work within the game.
Dart Monkey
This tower is considered to be the most basic as is the cheapest enemy fires single darts at a time. This means that I'll can only take one balloon at a time but through upgrades this tower can be upgraded to do a lot more damage. It is often the first tower that is put down on the map and is the most basic of all the towers.
The tracks you are tower is much different than the basic tower as the truck tower will not lock onto a target which you are it will release a wave of spikes that will hit enemies within its perimeter. This is best to be placed on map corners or where the point of the map make almost a U-turn as to gain maximum effect this is the whole point of the tower that is more to be used in certain choke points to gain advantage over its area effect.
The sniper tower has an unlimited range which means it could be placed on any part of the map I will be able to fire and destroy enemies. The sniper tower other is not really made for high amounts of enemies is more designed to take down the strongest of the enemies its upgrades as it does the most damage to a single target meaning that it is better to only have 2 to 4 of these towers instead of using them as a main defence.
The boomerang tower is a cross between the normal dark Tower and the spike for a time as it fires a boomerang which circles round in an arc popping enemies. This is meant to be a cross between both of those towers bringing both of their advantages together as a upgrading can become alot faster and more efficien.
the Ninja tower is similar to the normal dark Tower but I can see Cameron balloons which are invisible to most of towers this makes it a vital tower to place in order to avoid being attacked by Cameron balloons which your towers cannot defend against.
Bomb Tower
The bomb tower is a cannon that fires explosive shots which can affect multiple balloons in an area they are also one of the only units that can pop lead balloons which cannot be hit by normal towers and have to be broken first by the bomb tower making this a necessity to be placed on the map during a game.
ice towers have a similar range of fact to the track Tower books they freeze all balloons in a certain area in place and allow them not to move for a certain amount of time this makes them vulnerable to other Tower attacks and is a great way of slowing down the advance of the balloons towards the end of the track these are often placed at the beginning of a track allowing towers more time to attack them and with all the numbers down.
The cooling tower is mostly different from all other towers as it will not do damage to the enemies until upgraded. The glue tower slows down the movements of the balloons to almost half the normal rates meaning that this tower is often placed right at the beginning in order to effect the balloons as much to account through upgrading the slow rate and how long the glue last fall can be increased.
the ship tower is a more advanced version of the dark Tower firing many darts out a second but has one significant drawback. The biggest drawback of this tower is that it can only be placed on water and often on maps of water is very scarce meaning that not many of these towers can be placed.
The monkey ace tower release as a plane into the air which will affect all balloons in a certain area with area affect damage from this plane. the monkey tower uses the airbase as the placement on the grounds meaning that has to be space for this power to be placed and also the plane will only circle a certain area meaning of this tower should mostly be placed in high enemy populated area for maximum effect.
The super monkey tower is considered to be the highest tier of Tower dealing with massive amounts of damage to balloon units it is similar to a dark Tower but that if I is an immensely faster. The biggest drawback to this tower is how expensive it is to produce and upgrade but is often considered worth it for its three firepower and long-range
The monkey apprentice tower is a wizards theme tower which fires out magical attacks to balloons in order to damage the his attacks often consist of chain lightning attacks which will affect large number of units at a time and also can be upgraded to abilities were this tower can send balloons back along the track to a certain point giving it great value to certain play styles.
The monkey Village is different than every single tower within the game because of what it can do to other towers. The monkey tower will both all towers in its range and give them different upgrades whether it be more cash when they destroy an enemy or faster firing rates or even more popping power allowing them to effectively double their effectiveness and this is considered a essential tower to combat high waves and higher difficulties.
the banana factory is used to create resources to the player other than popping enemy units this will give players resources periodically throughout waves and is often used in any way used to gain money but this offers a trade-off to players if they purchase to many banana farms and not of defence towers they may lose but also best players do not do enough resources they may not be able to build towers to defend from their enemies.
the more tower is a basic tower that launches an explosive shell what it is different in the way that the player must select an area for this tower to constantly attacked meaning that players can tactically position these towers attack points meaning that these can be more versatile to certain players as they will be able to shift their attack on location around the map to different areas where the balloons are advancing.
Darling towers are a high fire rates dark Tower but with a twist. They focus fire on where the players mouse is on the screen meaning placed in a new for high populated enemy areas with this similar to the more Tower. This is often better than some automatic towers as an offers more control and more firepower but requires constant attention for the player to be in control of them.
Spike factories are a tower that will place down spike traps onto the path points of the enemy preventing them from moving up without going through this track despite only has a small range in which to do this but can be used to create a barricade to stop the advancements of the enemy.
heli pilots tower is almost a cross between the darling tower and more tower in a way that the helicopter will follow the player Case and attack in a range around malaria these are often used to attack balloons around the map without having towers with it in those areas in the play control where these helicopters are and use that to their advantage.
the monkey engineer is similar to the spiked tower and also the dark Tower at the same time. The monkey engineer itself is equipped with a nail gun firing darts straight up balloons like a normal dark Tower. It will also construct many tourists that will be placed around it which also fire the same small dart at Towers as well when upgraded this tower can create patches were balloons get slower as they travel through as well as more high-powered tourists which fire faster and do more damage.
The Bloonchiper tower is a tower that uses balloons against themselves.
The waiver Bloonchiper tower works is that it will shock up surrounding balloons then fired back to cause damage to other balloons this is in a sense is a way to store the enemy wave and use the numbers against them these often poor to write the beginning of the pass and also allows other towers to shoot at them when they are being sucked up and thrown back. Making this a great stalling tower to prevent the way from advance.
the monkey sub tower is another water-based tower and can only be placed within water. The monkey tower similar to the normal dark Tower finds star's an increased rate but when upgraded has an infinite range and also has the ability to become support tower similar to the monkey village where the surrounding towers will receive buffs to their speed and damage. Because this tower is placed within the water it is faster than most common towers and more cost efficient to produce and as it has a global range can be placed anywhere on the map and often proved very reliable.
Special placed units
different from towers road spikes are cheap effects that can be placed on the Lane these will pop up to 10 balloons and can be used to catch balloons that have made it through the player's defences they are purposely not cost-effective as there are mainly used as a weight off for the last of balloons that have escaped the players towers.
Explaining pineapples are used mainly to destroy large areas of balloons and also lead balloons they do have a time delay meaning that they have to be tired by the player to hit large groups and are similar to road spikes in that they are not cost effective to use permanently but are more or less used to thin out large enemy units to make it easier for the player towers.
Resource generating tower
looking more closely into the resource generating tower banana farm. This is the only type of tower within the game that generates from the sources for the player I found this to be a remarkable idea giving players a risk reward strategy in that this tower doesn't provide any useful defensive benefits for the player but it does offer the sources that the players to construct more elaborate defences.
I think this is an idea that I will definitely consider within my game look to implement as it offers a new strategy for players to take the risk and benefit from a reward is definitely a mechanic I would like to explore in my game prototype.
Tower upgrades
The tower of great botanic I think is one of the most important game mechanics within this game. The reason for this is that it offers players progression with their current towers meaning that plays were not just run into a dead end once they are placed towers that they become invested within the structures constantly upgrading them and seeing them improve to become better. This is mechanic I am almost certainly going to implement within my game as offers players a new level of immersion into the game and keeps them playing to discover what new what grades they can achieve for their towers and also provides a way of reaching more difficult enemies rather than just over populating the map with the same towers this is assured way of extending the playtime of the game and is definitely a necessary mechanic to begin to function.
terrein in this game plays an important role in which towers can be use their which towers can't. only water-based towers can be placed in the water and normal towers can only be placed on the land boughtwater is often limited in most maps these water-based towers are often more powerful and faster as there is limited space to put them compared to the normal land towers but as well these water towers do not have certain abilities that normal land towers house such as explosions to rid of lead balloons and also camo detection towers. This offers a trade-off in which that players have to do use both terrains to their advantage in order to the feebly do find this to be an interesting mechanic but it seems to have little effect on actual gameplay when observed.
Synopsis of the game
personally I find this game to be very enjoyable and offers great progression to players I find the game to be quite sure in the sense that it will take at 20 to 3 minutes to complete a level and levels are often not that they read as I was able to play this game for say 2 to 3 hours I found that after that it became very repetitive and with not much difference to. This is an issue of definitely like to address within my game as I would like to keep players playing for as long as they can and keep enjoying in the game high for most of the I understand that through upgrades this game develops a lot of replay ability and I think this is an issue that I'm going to implement in my game to interest players to carry on playing to discover new upgrades that they can use on towers.
Good point about the game
The good points I think about this game that it has great upgrading systems and a large variety of towers that players can use as well as multiple to rain and many different variations of map which offer greater variety the players and often difficulty for players. The upgrades allow players to advance their towers and see them progress to more powerful states while lacking in progress further and further through challenging waves in summary the point to be very good where:
.Many different tower traces
.Vast upgrade trees
.Various different maps
.Different to terrian (water/land)
Bad point about the
the bad points I found about this game where that the upgrade is where not challenging enough to achieve. I found that upgrading the tower would not take too long and this would inevitably be mean that upgrading towers in general was not hard which led me to be bored of the games towers relatively quickly I feel that if the towers in the game where harder to upgrade in a sense that certain criteria as have to be met before they could be upgraded this may allow for more interest to certain towers as players can explore different new towers and have to reach a certain goal is to upgrade them. so in summary the bad points of this game I think where:
. To easily upgraded towers
. Not enough varying grades
How this game can help influence mine
after looking and researching into this game I found a lot of useful information to use for my prototype when I start creating it. I'm definitely going to be using a upgrade system within my game's offers a lot of good playability to the game and keeps players interested but I think differently from this game I'm going to make the upgrade is harder to achieve than just purchasing them as this will take players longer to unlock higher tier upgrades but also keep them interested as they see the towers upgrading.
As well I would like to create varying different upgrades that are not the same every time the player purchases a tower as they may be offering different variations each time they are upgraded meaning that no two towers will ever be the same as I think this will offer players more replayability. Allowing players to have much more variation in the towers they construct to the points I'm going to be taken away from this game are:
. upgrading system
. many different types of towers
. with varying different upgrades her tower that are never the same compared with the same tower
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