Kingdom Rush
Kingdom Rush is a web based tower defence game is also available on IOS as a mobile game.Kingdom Russians are very traditional tower defence game with very simple game mechanics which worked very well together. Kingdom Rush also includes a campaign mood in which players can progress than an upgrade is for their overall profile and also allows players to collect scores on each level and compare them with their friends.
compared to other games are funking the rush to be very sure not containing substantial amount of content compared to some of the other games and also did not keep my interest a very long as I thought the limited tower trace unlimited upgrades was quite boring after a certain amount of time.
Map screen
in the map screen play can choose from all previous levels they are played and also advance to new levels from this screen they can also be play missions to achieve higher scores or beats score records. when players click on a level they can seethe map there will be playing and also to from the screen players can see their upgrades that they've achieved and also how many stars they've got her level. For come people who like to complete all charges in games this is a relatively good mechanic as offers players to easily and quickly see what scores they have on each mission.
Towers
Kingdom Rush only contains for different types of towers within the game these four towers are an artery tower barracks was its tower and a Canon tower. The Arrow Wizard and Canon tower all towers that will she projectiles out of them and depending on the enemy will do more less damage. The barracks tower will spawn meanie NPC is onto the path which can block enemies from advancing and allow the other projectile towers to fire upon them. The towers are meant to be used very tactically in a sense that the player must use a barracks to block the enemy then use projectile towers to finish them off while they are blocked in order to block as many enemies from reaching the end base. The choice of towers will heavily affect outcomes of battles as its towers do have their advantages and disadvantages as some towers will be week towards then enemies and others won't.
Special abilities
better ability in the game are an important way of providing the player an extra bit of power in the game. There is only two abilities in the game which are the ability to spawn troops in at any a point on the map but these troops are often very weak. And the second ability to spawn in a meteor shower which will destroy a small section of enemies standing underneath. Both of these abilities can be upgraded to an poetry and offer the player a little bit more interaction with the game similar to that in supercentre TD.
Tower upgrades
Tower upgrades are used to upgrade the efficiency of each tower. These are often cost a substantial amount of money box will prove valuable as they will increase attack damage and as the map does not contain many tower placement parts this is a vital part in how to survive more difficult waves. Each upgrade will physically improve the tower giving it a different aspect of look. though compared to some of the other upgrades systems I've seen at our defences this upgrade system seems to be very lacking as there only seems to be a few tears of upgrades at the player can invest in.
Tower upgrade effects
when Towers upgraded this will make the just how physically changed into a new and improved looking tower. these asset exchanges show the player quickly with towers of the upgraded.
Player profile groups
when the player loads of their profile they have the ability to look into the great trees in which wants the player complete certain levels they can upgrade all of the tower's abilities through this screen. The upgrade consist of many different things such as sure a cooldown rates or even less cost to the towers. As well the special abilities that the player can use can be a rich with history and these upgrades are essential in progressing through the games more difficult levels.
Synopsis of the game
Overall I found kingdom rush to be an okay game offering a good half an hour of form but after that I became very bored with the game and did not see to carry on as the upgrade system of the towers and the limited number of Tower placements didn't really keep me invested in the game. though the upgrade system for the profile I found to be quite an interesting concept I felt that it was very lacking in how it affected the game with only statistic based upgrades and not anything physical or visual to see these upgrades were not often considered to me as they didn't seem to have substantial effects on the game. And with the limiting of only two abilities are not able to select any more I thought that this was a wasted opportunity as the developers could have included more abilities and players to choose from but didnt.
Good point about the game
in synopsis the wasn't many things I jeweller of this game portsI did thoroughly enjoyed the upgrading profile system in which players could upgrades all the towers through their profile and permanently keep their upgrades for the next time you play the game I thought this was an interesting way and also gave a centre progression but because of the lacking gameplay did not seem to my overall. In summary I think the good points this game are.
. Profile upgrades
Bad point about the
when reviewing this game I found it to be quite boring and didn't really work well for me is what the gameplay was very lacking in most areas I felt that the limited use of only four towers detracted from gameplay experience and even with their upgrades didn't offer much variety in what they could do. As well as the special abilities only having to use throughout the whole game I felt this is very limiting to gameplay and combining this with quite difficult waves it gave the sense of being constantly defeated and not having much chance to make a comeback. In summary I think the bad point to this game were
. limited towers
. basic upgrading
. limited special abilities
How this game can help influence mine
when looking into this game is given me a lot to think about for my game prototype. With some of the points seen in this game is clear that limiting the players number of towers they can use generally seems to for the player and a large variety of different towers is essential to keep players interacting as well I think a more intricate upgrade system is something I will have to consider one place in my game as well as if I'm going to include special abilities creating a variety of them which can be changed. But I think a good part of the game but I should include within my prototype is some kind of system in where the player can keep progress for upgrades to their towers which carries on for all of their time playing the game similar to the profile upgrades displayed in this game. In summary the idea is going to take away from this game.
. Allow players to build a profile which can be upgraded
. offer a vast array of towers
. make it intricate upgrading system which as many branching paths
. use various different special abilities with many different effects
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