Final evaluation (21/09/2015 - 29/04/2016)
What I have been asked to do:
For this year I was asked to choose a subject of games design to specialist them and create a full year long project. the specialist I chose was the interactive specialist as creating code and gameplay mechanics is what I hope to do in the future as the job.
The idea I had for my project this year was to create a tower defense/real-time strategy game that would employ many different game mechanics and would work as a sort of showpiece of what I could do with a game engine.
The idea of this game was that it would be a wave-based tower defence game in which the player has to survive as long as possible this is an idea I've been developing parallel to my work in the current years but now I'm beginning to implement them together.
The idea I had for my project this year was to create a tower defense/real-time strategy game that would employ many different game mechanics and would work as a sort of showpiece of what I could do with a game engine.
The idea of this game was that it would be a wave-based tower defence game in which the player has to survive as long as possible this is an idea I've been developing parallel to my work in the current years but now I'm beginning to implement them together.
Good points:
When creating this project the role of points I did enjoy most of the coding within blueprint was thoroughly enjoyable and I found it interesting and enjoyable to code multiple systems and learn how to code new features that I had no idea how to do before
Another part of the development cycle I really liked was the playtesting session as it was really interesting to see other people's take on the game and also to hear their ideas which sometimes reveal information about the game I had completely overlooked an hour and have allowed me to implement new features to the game that I would not for of previously
When creating this project the role of points I did enjoy most of the coding within blueprint was thoroughly enjoyable and I found it interesting and enjoyable to code multiple systems and learn how to code new features that I had no idea how to do before
Another part of the development cycle I really liked was the playtesting session as it was really interesting to see other people's take on the game and also to hear their ideas which sometimes reveal information about the game I had completely overlooked an hour and have allowed me to implement new features to the game that I would not for of previously
Bad points:
upon reaching the end of this project walking back I can see many areas where I can improve and many bad points of the projects that stick out to me. One of the main point is I feel that the idea of this game overall is not good enough to be a full game on a turn feel that its concept is just not quite there and if I was to choose my project began I would definitely not recreate this game would probably try use another idea.
Another bad points and I found with my project was my responsibility and that was I was not able to conduct as much play testing sessions as I would have liked. and if I was to redo the project again I would definitely have given myself a deadline to finish the main game and have a longer period to play as it can reveal so much negativity about your game but you can improve a felt that with more time it would have made my game many times over more impressive and better for the player.
upon reaching the end of this project walking back I can see many areas where I can improve and many bad points of the projects that stick out to me. One of the main point is I feel that the idea of this game overall is not good enough to be a full game on a turn feel that its concept is just not quite there and if I was to choose my project began I would definitely not recreate this game would probably try use another idea.
Another bad points and I found with my project was my responsibility and that was I was not able to conduct as much play testing sessions as I would have liked. and if I was to redo the project again I would definitely have given myself a deadline to finish the main game and have a longer period to play as it can reveal so much negativity about your game but you can improve a felt that with more time it would have made my game many times over more impressive and better for the player.
My thoughts on the year:
overall my thoughts on the year where that it was very interesting and enlightening and has really given me a clear path to aim for when I leave university. This path will be along the coding side of gaming as I feel there is more suits what I like to do and it's also in like me to the real realities of working on a project for a year. working on a game for a year really offers insights into problems that can arise over time if the core concept is not stable not to say that the concept of my game was totally unstable fourths I think if I was to read you this project again I would definitely of spent more time breaking down the idea of a game before committing to.
overall my thoughts on the year where that it was very interesting and enlightening and has really given me a clear path to aim for when I leave university. This path will be along the coding side of gaming as I feel there is more suits what I like to do and it's also in like me to the real realities of working on a project for a year. working on a game for a year really offers insights into problems that can arise over time if the core concept is not stable not to say that the concept of my game was totally unstable fourths I think if I was to read you this project again I would definitely of spent more time breaking down the idea of a game before committing to.
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