Thursday, 21 April 2016

Year 3: Game update: Towers: Tree (Tank)

Tree

Research:

For this Tower there was no prior research dawn as the designs of this tower came from myself as it was more of the results of testing. The way this tower came about was that I felt that the game needed a type of tower that is so to speak " cannon fodder" a tower type that wished she bought very effectively a job in damage but could not attack a way of basically building a fence to guard the players towers.

Blueprint

For this tower the was not at all any changing in blueprint script that had to go on in order to create this type of Tower the only change the blueprint was changing variables. 



Variable balance:

For the variable changes only two variables have to be changed these were the Tower health and the tower damage resistant percent. The tower health has to be set at the highest any tower in order for this unit is to remain balanced among st the other towers. I finalize the health for this units at 500 and  set this as the health and limits for all the fault hours and that no other tower should come close to this value in order to preserve the balance.



Similar to the Tower health we have to set the damage resistant to this tower at the highest in order to keep the value of this tower amongst its peers. I decided to set on 35% and make this the ceiling for all the towers. The reason this value was not 50% are other is because of the effects but I plan to implement into the game such as the Buff Tower.




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