Wednesday, 27 April 2016

Year 3: Game update: Master template: Blueprint Base

Master template tower blueprint

When Making this blueprint it have to be designed as a all-purpose tower to have to have the ability to do every single thing all towers can do. For example it has to have the ability to give a shield as well shoot as well as collect resources and so on.

The master template tower started out as a copy of the default our book went through extensive modifications to make it suitable for the task of being the master template reprints. The weapon system using the line traced by Channel moods has been altered so I can accommodate multiple different firing arrayssuch as a disperser, posion tower or sniper tower.

There's been an update to how the tower find its targets mainly just updating how individual targets are chosen as there were glitches with the previous version whenever the AI would leave the towers range.

The updating resource section has been retrofitted with new information to accommodate forimport from all the towers.


The events beginning process has been added to with many difference new features such as being able to respawn Shields for towers and buffs as well as importing the models from the previous version of the tower and then selling them to the static mesh of the master blueprint.


North run in the feature to take away shields and buffs  from other towers if the  master blueprints can give shield or buffs to other towers around itself.


there were two new system is added to the end of the  upgrading system the way this would work is for example if the shield tower was upgraded and the stats of the shield with the change say the shield health was to go from 100 units 220 units it will then turn off the shield and then quickly turn back on re-pulsing yet all the towers around the updating them to the new shield type this also works with Buffs as well







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