Wednesday, 27 April 2016

Year 3: Game update: Master template: Mega mutations

Master template: Mega mutations

Mega mutations activation:
when a tower is upgraded and reaches a tier level which is a multiple of five it then has a chance to gain a magnet mutation.  when the tear upgrade script is completed it then goes through a array of branches which checked to see the base tower type of the tower if it is equal to any of the multiple types of tower it then proceed through the branch as true.

upon completion of the macro depending on what the imported-based tower tape is for this tower it will then pulse out an event according to that tower. These come out as mega " Tower name" the event then goes straight into a macro which uses a percent gauge to then complete a true or false events for example if the percent is set to 50 than there is a 50% chance of the event returning is true as it is false. if the event was then turned as true it then triggers the mega mutation variable which then sets the variable depending on what our guitarist a trueas well as changing the Tower icon image and saying the URI description to that when players select this Tower unlocking the mutations are the real see a description of the current mutation at our house.



Mega mutations: Sunflower
The mega mutations of the sunflower allows all towers within the vicinity of the sunflower with the mega mutation to gain the same collection read as starts sunflower for example if there are trees surrounding the sunflower with the mega mutation they will then gain the ability to collect resources at the same rate as the sunflower is in the centre.



Mega mutations: Tree
the mega mutation for the tree works by when ever a mega mutation tree is on the map it then gets all the over tree towers and adds their health to its own effectively making them much stronger than they will before.



Mega mutations: Disperser
the mega mutation for the Disperser uses a Splash damage effect effect which when it shoots the AI it casts to a sphere object inside the AI which if there are any AI currently within that sphere it then relays 50% of the damage from the disperser  is sent to them.




Mega mutations: Venus trap
The mega mutation for the for the Venus trap users a life steel affect it simply takes the tower damage divided by 100 then times that by 10+ is it back to the Tower health  meaning when ever the Tower attacks 10% of its damage is returned to the Tower as health.


Mega mutations: Ent protector
The mega mutation for the end protect the is very simple in that instead of having a 3 x 3 grid range it now has a global range and can reach all towers on the map.





Mega mutations: Ent fortifier
the mega mutation for the Ent fortifier is similar to the previous mega mutation in that instead of having a 3 x 3 grid fact of Rangers now has a global range.



Mega mutations:  Death orchid
The mega mutation for the death orchid now adds a slow rate and increases the range of the poison cloud.



Mega mutations: Sniper leaf
The mega mutation for the sniper leaf adds a damage amplifier for units once they hit this means that when they are hit by the sniper tower for a certain time they receive  bonus percentage in damage making them  more receptive to damage.


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