Summary (01/02/2016 - 05/02/2016)
Events This week:
.on the Tuesday and had a group session
Learning agreement schedule of work:
.Implements more mechanics into the evolution game project
.Implements comments from playtesting into the game project
Progress on different projects:
with the current state of the game is unable to undergo playtest and sessions because not a north of the core features of gameplay are implemented yet and playtesting can not commence until all the systems implemented and affect gameplay otherwise the playtesting would be useless.
I've also now begun the implantation of an upgrade system into the game based on tier levels of the towers this all works with a master blueprints though a lot more work will have to go into it before and is complete but I'm confident that's once is complete it will offer a significant benefits to gameplay
with the current state of the game is unable to undergo playtest and sessions because not a north of the core features of gameplay are implemented yet and playtesting can not commence until all the systems implemented and affect gameplay otherwise the playtesting would be useless.
I've also now begun the implantation of an upgrade system into the game based on tier levels of the towers this all works with a master blueprints though a lot more work will have to go into it before and is complete but I'm confident that's once is complete it will offer a significant benefits to gameplay
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