Wednesday, 27 April 2016

Year 3: Game update: Small group feedback: Implementation of feedback

Small group feedback: Implementation of feedback

AI Update:
after conducting a small feedback session with a close number of friends as I do influenced to the features they suggested to me the first was updating the AI with a new detection system to the towers instead of using a perception system which is inbuilt to the game  I decided to implement my and the main feature of this is that users get all actors to get all the towers on map and then compares their distance to one another to find the closest one.




UI/tower Update:
the second update I have lamented was a resource based system which would check to see if the player had the available resources to construct towers if false it would then display the buttons in the Tower menu as Red  and when a highlighted version of the tower spawns on the ground play when it selected it would be in a red colour to show that it could not be built.



When resources are available:

When resources are not available:

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