Wednesday, 27 April 2016

Year 3: Game update: update: Overtime empower of AI

Overtime empower of AI 

An update to the AI I decided to implement the game was that the longer the AI stayed in the game the stronger they become this would only work on instances of the AI for example AI that spawn on each wave not carry over the strength. The way this was meant to work this that from when AI lawns it has a delay timer on it and after two minutes the damage of the AI is doubled and will be doubled every two minutes therefore after. This  

This feature is implemented in order to prevent abuses of the game mechanics. the way players can take advantage of the gay mechanics is by using towers that can take a lot of damage on AI but don't do much damage effectively creating a buffer between AI and towers then using this time to collect as many resources as possible and farm new upgrades without receiving to higher waves and bass high difficulty allowing them to gain upgrades which is not intended upon the gameplay path.


it is a relatively simple script and was very easy to implement it simply checks to see if the unit is attacking and if false just doubles the unit after damage.

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