Thursday, 28 April 2016

Year 3: Game update: 1st play session feedback implementation

From the previous questionnaire I been reading some of the feedback comments people left and made some in implementations into the game is mainly being variable changes decreasing the difficulty in altering some values of different towers.

Enemy:
Enemy AI: Now scale up 50% every wave instead of 50% every five waves

Enemy AI: Conqueror: Speed increased by 25%

Enemy AI: Warlord: Health plus 100 units

User Interface:

Tower menu: Reduced space in between tiles cleaning up the interface of

Tower description: Slight condense of background image as well as talking in of certain UI elements.

Year 3: Game update: 1st play session feedback results

1st play session feedback results 

I managed to have played test in certain within my year group at the University. managed to get a number of people to play my game and answer my questionnaire to give me feedback.

Question: How long did you play the game for?


Question: How would you rate this game from 1 to 10?


Question: Was the gameplay easy to engage in?


Question: Was there any part of the gameplay you didn't fully understand?

Question: Were the game controls easy to use and understand?


Question: If there were parts of the control system you do not fully understand or think can make the game get better, please list them below.

User interface
Question: Was the main user interface easy to use and understand? 


Question: Was the tower/unit selection interface clear and easy to understand?


Question: If there were any problems or you have a suggestion regarding the user interface, please list them below.

Mechanics
Question: Did you understand the how to use the different types of towers in the game?


Question: Was the Upgrading/Mutations system difficult to understand?


Question: If there was a part of these mechanics you didn't understand, please list them below.


Game balance
Question: On a scale from 1-10, do you think the game is balanced?


Question: If there were parts of the game you thought were unbalanced, please list them below.


Feedback
Question: If you have any ideas on how to improve the game in anyway please list them hear all feedback is very valuable to make the game even better.
My thoughts on the feedback

I did have concerned about sample size for these results as it was only 4 to 5 people buy completed the survey. The comments may be offering valid criticism and good points to implement the game feels like some of the statistical evidence may not be representative of mass groups opinion of the game.

There was a lot of interesting feedback in regards to written responses from the recipients of the questionnaire I'm going after individually analyse each comments and see if new changes can be commented based on these.

Wednesday, 27 April 2016

Year 3: Game update: update: Overtime empower of AI

Overtime empower of AI 

An update to the AI I decided to implement the game was that the longer the AI stayed in the game the stronger they become this would only work on instances of the AI for example AI that spawn on each wave not carry over the strength. The way this was meant to work this that from when AI lawns it has a delay timer on it and after two minutes the damage of the AI is doubled and will be doubled every two minutes therefore after. This  

This feature is implemented in order to prevent abuses of the game mechanics. the way players can take advantage of the gay mechanics is by using towers that can take a lot of damage on AI but don't do much damage effectively creating a buffer between AI and towers then using this time to collect as many resources as possible and farm new upgrades without receiving to higher waves and bass high difficulty allowing them to gain upgrades which is not intended upon the gameplay path.


it is a relatively simple script and was very easy to implement it simply checks to see if the unit is attacking and if false just doubles the unit after damage.

Year 3: Game update: Making a survey

Making a survey 

As I'm about to begin play  play testing sessions with my year group and it creates a survey for people to complete once they have played the game to give me vital feedback on how to improve certain systems in the game.

The fist page of the questionnaire asks how long did you play the game for how the player would rate the game out of 10 and then proceeds to ask them if the gameplay was engaging and if they could give any information  if they found the gameplay or an engaging and then asked about the control systems and if the control systems were unclear if the participants could list any way that they could make them better.


the second part of the questionnaire revolves around the user interface is asks the participants if they understood the user interface and found a easy to understand this is a scale from 1 to 10 it then asks them if the power/unit selection interface was clear and easy and this is a scale from 1 to 10 it then asks for their opinion of the resigning problems already suggestions to improve the user interface that the  participants could write them down.


the third page revolves around mechanics if  first asks the player whether they  understood how to use the different types of tower within the game and is well asks them if they  under stored the upgrading/mutation system and if they had any comments to say about either to write them down at the bottom.


the fourth page asks about getting balance and ask the players if they bought the game is balanced whether they fought  there may be any issues in the game regarding to balance for them to listen down.


The final page asks for users to give any reliable feedback they think they have may improve the game this is so to catch  people's ideas they have the game which think they might make them.


Year 3: Game update: AI structures

AI structures

currently the AI spawn from a simple cube structure but keeping in the name of the game where the enemy are barbarians as ads create a barbarian camp in a 3-D modelling package than imported into the game.




Year 3: Game update: New environment

New environment

upon creating the new models for each individual tower I also decided to create a new environments of the game to be certain the idea was the  place with a player could spawn plants would be green surrounded by trees while the outskirts of this would be a desert where the enemies came from.





Year 3: Game update: Tower models

Upon the completion of most of the mechanics of the game I decided that the towers in the game needed a new 3-D makeover and I decided to create all-new 3-D models and textures that each individual tower to make them better fit in with the game.

Sunflower:


Tree:


Disperser:


Venus trap:


Ent protector:


Ent fortifier:


Death Orchid:


Sniper Leaf: